Initialize engine version: 5.5.3f1 (4d2f809fd6f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon R7 200 Series (ID=0x683d)
    Vendor:   ATI
    VRAM:     1005 MB
    Driver:   21.19.137.514
Begin MonoManager ReloadAssembly
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in  0.025 seconds
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DontDestroyOnLoad
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on MapCamera
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on LevelManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on NotificationManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on DayManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on MasterManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 3840x1087 at -1920,-7
<RI> Initialized touch support.

UnloadTime: 0.845007 ms
MasterManager Starts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Non platform assembly: data-0000000014098020 (this message is harmless)
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/data-0000000014098020.dll
Non platform assembly: data-00000000140C5FC0 (this message is harmless)
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/data-00000000140C5FC0.dll
Non platform assembly: data-0000000015586040 (this message is harmless)
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/data-0000000015586040.dll
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\steam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\libsteam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\steam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\libsteam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api64
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\steam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\libsteam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\steam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/steam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/.\libsteam_api
Fallback handler could not load library E:/builds/20170712_aThiefsMelody_Demo_Win64/aThiefsMelody_Data/Mono/libsteam_api
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\System.Xml.dll (this message is harmless)
save lock None show True time 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddMusic oceanTheme
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Custom/Utils/Invisible' - Pass '' has no vertex shader
Init Life Heart Link 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Avatar Sprite LIST 130
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

dialog init 38534
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadlevelCoroutine zephyrIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RemoveMusic introTheme
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

set loading state
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

init lock None show True time 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

save lock Locked show False time 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Fade Color RGBA(0.000, 0.000, 0.000, 1.000)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set skybox
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: E:\builds\20170712_aThiefsMelody_Demo_Win64\aThiefsMelody_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Custom/Effects/OffsetUnlitAlphaAdditive': fallback shader 'Legacy Shader/Transparent/Diffuse' not found
UnloadTime: 0.301366 ms
MasterManager Starts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

On level loaded !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3145 unused Assets to reduce memory usage. Loaded Objects now: 11773.
Total: 14.770367 ms (FindLiveObjects: 0.566033 ms CreateObjectMapping: 0.293902 ms MarkObjects: 13.181117 ms  DeleteObjects: 0.726513 ms)

Loading NavGraph zephyrIslandGraph
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Graphs loaded in 0.000 s 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Search for zephyrIslandGenerated
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Search for zephyrIslandColliders
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading sub level zephyrIsland0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Instantiate mandatory from home level zephyrIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Instantiate Player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Searching spawn home
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

At (801.6, 4.9, 1254.0) = (801.6, 4.8, 1254.0) zephyrIslandGenerated/playerSpawn_home
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Instantiate Sea
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Recreating reflection cam Water Refl Camera id-7228 for -6304 mainCamera(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player (801.6, 4.9, 1254.0) look at (801.6, 6.2, 1254.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddMusic zephyrTheme
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking noBackgroundLoad in zephyrIsland : 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_fightDemo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_desertFactory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_pirateArena
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_pirateIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_aqualumsVilla
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_aqualums
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_greenIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_windGuardianTower
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_villa1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_eagleIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_kisugiTower
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_thiefGuild_28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_oceanHeart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_desert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_prison
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_guardianWaters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_zephyrIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_whaleShore
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start loadingZonesGenerated/loadingZone_pirateWarehouse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Load pirateIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevelCoroutine pirateIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene 'pirateIsland' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 127)

Loading NavGraph zephyrIslandGraph
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Graphs loaded in 0.000 s 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Active zephyrIsland - 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

set menu state
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

save lock Locked show False time 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

set menu state
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

save lock Locked show False time 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Player Pos To (803.4, 19.5, 1256.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player (803.4, 19.5, 1256.7) look at (803.4, 20.9, 1256.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Load greenIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevelCoroutine greenIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene 'greenIsland' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 127)

Load villa1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevelCoroutine villa1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene 'villa1' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 127)

Load eagleIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevelCoroutine eagleIsland
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MasterManager Starts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadSubLevelCoroutine eagleIsland0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Load thiefGuild
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevelCoroutine thiefGuild
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MasterManager Starts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadSubLevelCoroutine thiefGuildTutorial000
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Fade Color RGBA(0.000, 0.000, 0.000, 0.000)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 21b8 -> priority: 1 
RemoveMusic zephyrTheme
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

